I think at this stage where Clutter becoming 1.0 and Moblin 2.0 getting
closer to a release, it's understandable that Intel is spending more time
and resources on x86.



On Wed, Jul 29, 2009 at 1:28 PM, Koen Kooi <[email protected]>wrote:

> On 29-07-09 11:10, Emmanuele Bassi wrote:
>
>> On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote:
>>
>>  Today I want to try clutter with GLES but failed to compiled for some
>>>> missing variables such as /model_view, projection_stack…/
>>>>
>>>
>>> Looks a lot like this bug that's still open:
>>> http://bugzilla.openedhand.com/show_bug.cgi?id=1698
>>>
>>> I really wish that clutter people who break such stuff would clean up
>>> after themselves....
>>>
>>
>> and I'd really wish for GL|ES users to submit patches since we explained
>> multiple times that we cannot currently test GL|ES backends.
>>
>> let me re-state this as clearly as I can: compiling *is* *not* *the*
>> *problem*: there have been changes in how Clutter and COGL work, and GL|
>> ES backends have *not* been ported to them because we cannot *test* it.
>>
>
> And people aren't going to test it since it doesn't compile. Also, is
> downloading and installing the powervr simulator or an opensource gl->gles
> bridge that hard?
> The cynical side of me suggests that intel is blocking GLES work so clutter
> only works on x86, but that's just me being cynical.
>
>
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-- 
Veli Sungutay
http://www.lyciasoft.com

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