I think at this stage where Clutter becoming 1.0 and Moblin 2.0 getting closer to a release, it's understandable that Intel is spending more time and resources on x86.
On Wed, Jul 29, 2009 at 1:28 PM, Koen Kooi <[email protected]>wrote: > On 29-07-09 11:10, Emmanuele Bassi wrote: > >> On Wed, 2009-07-29 at 10:12 +0200, Koen Kooi wrote: >> >> Today I want to try clutter with GLES but failed to compiled for some >>>> missing variables such as /model_view, projection_stackā¦/ >>>> >>> >>> Looks a lot like this bug that's still open: >>> http://bugzilla.openedhand.com/show_bug.cgi?id=1698 >>> >>> I really wish that clutter people who break such stuff would clean up >>> after themselves.... >>> >> >> and I'd really wish for GL|ES users to submit patches since we explained >> multiple times that we cannot currently test GL|ES backends. >> >> let me re-state this as clearly as I can: compiling *is* *not* *the* >> *problem*: there have been changes in how Clutter and COGL work, and GL| >> ES backends have *not* been ported to them because we cannot *test* it. >> > > And people aren't going to test it since it doesn't compile. Also, is > downloading and installing the powervr simulator or an opensource gl->gles > bridge that hard? > The cynical side of me suggests that intel is blocking GLES work so clutter > only works on x86, but that's just me being cynical. > > > -- > To unsubscribe send a mail to > [email protected]<clutter%[email protected]> > > -- Veli Sungutay http://www.lyciasoft.com
