Hi: I have an application that I have developed over the last 6 months on top of v1.0.10. I am now trying to migrate this app to v1.2.8. I have tried running the migrated app under Ubuntu 9.0.4 and also Moblin v2. I get the same issues in both cases. My symptoms are twofold:
- Text is garbled. By this I mean that each character is drawn almost like a block instead of the actual glyph. - Certain textures are not rendered (meaning I don't see them), yet the app functions as if they are there (meaning if the texture is a button control the button still functions even though it is invisible). I tried executing some of the test-interactive programs and have seen two issues with v1.2.8. These issues don't exist in v1.0.10: 1) With the test-texture-async I get the following output in the console and see no output to the application window. (test-texture-async:5337): GdkPixbuf-CRITICAL **: gdk_pixbuf_new_from_file: assertion `filename != NULL' failed synchronous loading failed: Failed to create COGL texture (test-texture-async:5337): Cogl-glx-CRITICAL **: _cogl_bitmap_get_size_from_file: assertion `filename != NULL' failed (test-texture-async:5337): GdkPixbuf-CRITICAL **: gdk_pixbuf_new_from_file: assertion `filename != NULL' failed (test-texture-async:5337): Cogl-glx-CRITICAL **: _cogl_atlas_texture_new_from_bitmap: assertion `bmp_handle != COGL_INVALID_HANDLE' failed (test-texture-async:5337): Cogl-glx-CRITICAL **: _cogl_texture_2d_new_from_bitmap: assertion `bmp_handle != COGL_INVALID_HANDLE' failed (test-texture-async:5337): Cogl-glx-CRITICAL **: _cogl_texture_2d_sliced_new_from_bitmap: assertion `bmp_handle != COGL_INVALID_HANDLE' failed (test-texture-async:5337): Clutter-CRITICAL **: clutter_texture_set_cogl_texture: assertion `cogl_is_texture (cogl_tex)' failed (test-texture-async:5337): Cogl-glx-CRITICAL **: cogl_handle_unref: assertion `handle != COGL_INVALID_HANDLE' failed asynchronous loading successful 2) With the test-texture-quality application I see the hand drawn properly on the first cycle, but for all other cycles, only a few pixels near the top are drawn. Any ideas as to what might be causing my problems? I believe I have the needed dependent libraries, but I am not really certain how to check these. Thanks in advance, Kevin __________________________________________________________________ This email and any files transmitted with it are confidential & proprietary to Systems and Software Enterprises, Inc. (dba IMS). This information is intended solely for the use of the individual or entity to which it is addressed. Access or transmittal of the information contained in this e-mail, in full or in part, to any other organization or persons is not authorized. __________________________________________________________________