Hi:

I have an application that I have developed over the last 6 months on top of 
v1.0.10.  I am now trying to migrate this app to v1.2.8.  I have tried running 
the migrated app under Ubuntu 9.0.4 and also Moblin v2.  I get the same issues 
in both cases.  My symptoms are twofold:

-          Text is garbled.  By this I mean that each character is drawn almost 
like a block instead of the actual glyph.

-          Certain textures are not rendered (meaning I don't see them), yet 
the app functions as if they are there (meaning if the texture is a button 
control the button still functions even though it is invisible).

I tried executing some of the test-interactive programs and have seen two 
issues with v1.2.8.  These issues don't exist in v1.0.10:

1)      With the test-texture-async I get the following output in the console 
and see no output to the application window.
(test-texture-async:5337): GdkPixbuf-CRITICAL **: gdk_pixbuf_new_from_file: 
assertion `filename != NULL' failed
synchronous loading failed: Failed to create COGL texture

(test-texture-async:5337): Cogl-glx-CRITICAL **: 
_cogl_bitmap_get_size_from_file: assertion `filename != NULL' failed

(test-texture-async:5337): GdkPixbuf-CRITICAL **: gdk_pixbuf_new_from_file: 
assertion `filename != NULL' failed

(test-texture-async:5337): Cogl-glx-CRITICAL **: 
_cogl_atlas_texture_new_from_bitmap: assertion `bmp_handle != 
COGL_INVALID_HANDLE' failed

(test-texture-async:5337): Cogl-glx-CRITICAL **: 
_cogl_texture_2d_new_from_bitmap: assertion `bmp_handle != COGL_INVALID_HANDLE' 
failed

(test-texture-async:5337): Cogl-glx-CRITICAL **: 
_cogl_texture_2d_sliced_new_from_bitmap: assertion `bmp_handle != 
COGL_INVALID_HANDLE' failed

(test-texture-async:5337): Clutter-CRITICAL **: 
clutter_texture_set_cogl_texture: assertion `cogl_is_texture (cogl_tex)' failed

(test-texture-async:5337): Cogl-glx-CRITICAL **: cogl_handle_unref: assertion 
`handle != COGL_INVALID_HANDLE' failed
asynchronous loading successful



2)      With the test-texture-quality application I see the hand drawn properly 
on the first cycle, but for all other cycles, only a few pixels near the top 
are drawn.


Any ideas as to what might be causing my problems?

I believe I have the needed dependent libraries, but I am not really certain 
how to check these.

Thanks in advance,
Kevin




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