Emmanuele: In addition to the notes below I spent the day attempting to get my application running under the final Moblin 2.1 IVI release (moblin-2.1-PR-Final-ivi-201002090924.img). This uses the IEGD v10.3 driver. To do this I upgraded my target platform with this release.
Running my application as built for clutter v1.0.10 on top of this Moblin release worked fine. This release appears to be based on clutter v1.0.8. I attempted to update this by the following method: - Installed and built v1.2.8 on my Ubuntu development environment. - Copied the v1.2.8 clutter library (libclutter-glx-1.0.so.0.200.8) onto the Moblin target system. - Created two links to this library (libclutter-glx-1.0.so.0, libclutter-glx-1.0.so) - Executed ldconfig on the folder that contained the above files - Built my application on my Ubuntu development environment. - Copied my application to the Moblin target system. Now when I execute, I get the same errors that I noted in my earlier emails. Any ideas? If, as you say, this is a mipmapping support issue, what has changed within clutter to trigger this error? Thanks, Kevin Cote' -----Original Message----- From: Kevin Cote [mailto:kc...@imsco-us.com] Sent: Tuesday, June 08, 2010 9:04 AM To: clutter@o-hand.com Subject: RE: [clutter] Problem migrating from 1.0.10 to 1.2.8 > >-----Original Message----- From: Emmanuele Bassi [mailto:eba...@linux.intel.com] Sent: Tuesday, June 08, 2010 3:13 AM To: clutter@o-hand.com Subject: Re: [clutter] Problem migrating from 1.0.10 to 1.2.8 > >On Mon, 2010-06-07 at 17:04 -0700, Kevin Cote wrote: > >> I have an application that I have developed over the last 6 months on >> top of v1.0.10. I am now trying to migrate this app to v1.2.8. I >> have tried running the migrated app under Ubuntu 9.0.4 and also >> Moblin v2. I get the same issues in both cases. My symptoms are twofold: >> >> - Text is garbled. By this I mean that each character is >> drawn almost like a block instead of the actual glyph. >> >>which GPU and driver are you using? Moblin is running on a 1.6GHz Atom with a US15W (Poulsbo) GPU. I am running with the IEGD driver, v10.2. >> >> - Certain textures are not rendered (meaning I don’t see >> them), yet the app functions as if they are there (meaning if the >> texture is a button control the button still functions even though it >> is invisible). > >again, these two seem connected (lack of mipmapping support). > >> I tried executing some of the test-interactive programs and have seen >> two issues with v1.2.8. These issues don’t exist in v1.0.10: >> >> 1) With the test-texture-async I get the following output in the >> console and see no output to the application window. > >this has nothing to do with the rest of the issues; you have to pass a >file to the test otherwise it'll fail. I'll add a check that bails out >early instead of spewing errors. Under v1.0.10 I didn't have to pass a file. That was my confusion. Now when I pass a file it works fine as you have stated. > >> 2) With the test-texture-quality application I see the hand drawn >> properly on the first cycle, but for all other cycles, only a few >> pixels near the top are drawn. > >there you go: lack of mipmapping support on your platform. So, what has changed since v1.0.10? This app has worked fine on various versions of the 1.0 branch. It is my understanding from Intel that the driver I am using does have mipmapping support. Thanks, Kevin --------------------------------------------------------------------------- This email and any files transmitted with it are confidential & proprietary to Systems and Software Enterprises, Inc. (dba IMS). This information is intended solely for the use of the individual or entity to which it is addressed. Access or transmittal of the information contained in this e-mail, in full or in part, to any other organization or persons is not authorized. --------------------------------------------------------------------------- �{.n�+���zwZ�����%��^�맲��r��z�Z��( N�����r��zǧu���[hr[�����{.n�+������r�