On 11/29/2014 12:51 AM, Cedric Perthuis wrote:
> So, here's a patch to address this.
[snip]
> + if (const char* se = sf->GetProperty("VS_SHADER_ENTRY_POINT"))
[snip]
> + if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
Thanks. Here are some comments on the patch:
* Please update the documentation too. See
Help/manual/cmake-properties.7.rst
Help/prop_sf/VS_SHADER_TYPE.rst
for how VS_SHADER_TYPE is documented.
* Please update the test. See
Tests/VSWinStorePhone/CMakeLists.txt
for current testing of VS_SHADER_TYPE.
Thanks,
-Brad
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