On 12/03/2014 02:10 PM, Cedric Perthuis wrote:
> Minor feedback, this comment should say "which shader model to use" instead
> of "which entry point to use"
>
> + // Figure out which entry point to use if any
> + if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
Fixed:
VS: Fix typo in VS_SHADER_MODEL lookup comment
http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=955fbf29
Thanks,
-Brad
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