Minor feedback, this comment should say "which shader model to use" instead
of "which entry point to use"
+ // Figure out which entry point to use if any
+ if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
On Wed, Dec 3, 2014 at 11:08 AM, Cedric Perthuis <[email protected]>
wrote:
> That sounds great, thanks Brad!
>
> On Wed, Dec 3, 2014 at 7:12 AM, Brad King <[email protected]> wrote:
>
>> On 12/02/2014 10:27 AM, Brad King wrote:
>> > VS: Add source file properties to set the hlsl shader entry point and
>> model
>> > http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=5ab06dcd
>>
>> I updated the patch to sort the cmake-properties manual list in order:
>>
>> VS: Add source file properties to set the hlsl shader entry point and
>> model
>> http://cmake.org/gitweb?p=cmake.git;a=commitdiff;h=2a224b4c
>>
>> I've queued this for inclusion in the next 3.1 release candidate because
>> otherwise the new hlsl feature it not very useful.
>>
>> Thanks,
>> -Brad
>>
>>
>
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