On Dec 11, 2013, at 9:53 AM, Steve Sisak <sgs-li...@codewell.com> wrote:
> Not to hijack the thread, but I'm just getting head into optimizing some code 
> which displays live preview for a number of JPEG streams simultaneously.
> 
> Most implementations I've tried result in being CPU bound in JPEG code on the 
> main thread with the 7 other cores idle.
> 
> I've tried variants of NSImageView, CGImage and CIImage and all that's needed 
> to render them on alternate threads but Cocoa appears to so good at delaying 
> evaluation as long as possible that it seems to end up calling the JPEG 
> decoder synchronously from -drawRect of whatever view subclass I've chosen on 
> the main thread.

Simple attempt: when you get the JPEG, create a CGBitmapContext on a background 
thread and draw the JPEG into it. Then use the CGBitmapContext to draw on the 
main thread.


-- 
Greg Parker     gpar...@apple.com     Runtime Wrangler



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