On 11 Dec 2013, at 18:53, Steve Sisak <[email protected]> wrote:
> At 10:25 AM -0800 12/10/13, Seth Willits wrote:
>> On Dec 10, 2013, at 1:32 AM, Graham Cox <[email protected]> wrote:
>> > But my situation is that I need to draw VECTOR objects up to 25,000% zoom 
>> > with no pixelization.
>> 
>> You're given a CGContext to draw into; What's the difference? The tiled 
>> drawing is async, so if the drawing doesn't occur fast enough it'll scale up 
>> the low-scale bitmap, but what's evil about that? It's like Apple or Google 
>> maps.
> 
> Not to hijack the thread, but I'm just getting head into optimizing some code 
> which displays live preview for a number of JPEG streams simultaneously.
> 
> Most implementations I've tried result in being CPU bound in JPEG code on the 
> main thread with the 7 other cores idle.
> 
> I've tried variants of NSImageView, CGImage and CIImage and all that's needed 
> to render them on alternate threads but Cocoa appears to so good at delaying 
> evaluation as long as possible that it seems to end up calling the JPEG 
> decoder synchronously from -drawRect of whatever view subclass I've chosen on 
> the main thread.
> 
> Any suggestions for what technologies to use to run a JPEG through, say 
> CIImage w/o blocking the main thread.
> 
> This has turned out to be way more complicated than I thought.


 If you want previews, I think ImageIO has dedicated methods for generating 
previews (MacOS definitely has some somewhere, even if I mis-remember them 
being in ImageIO). Particularly in the case of JPEG these can be much more 
efficient because of the way JPEGs are stored. Essentially, JPEGs often contain 
a few small DCTs at the start that can give you a vague, blurry version of the 
image, then draw more DCTs on top to add in the detail (I'm criminally 
simplifying here). So the preview calls can actually just draw the blurry 
version into a smaller destination and stop there, and don't have to calculate 
or even load the rest of the image.

-- Uli Kusterer
"The Witnesses of TeachText are everywhere..."




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