Hi, thanks for the tip. I got it working finally, but noticed some strange bugs that occur when a map has not enough cells to fill the window (the tiles stuff flipped from one edge of the window into another)
Here's a little patch which fixes two things: The editor.py gave me a 'cannot concatenate None and str' in line 268, I fixed it with this patch, but generated map files wouldn't work anyway - seems like there were problems with namespaces, maybe because of my dirty patch. Additionally I added a support for transparent tiles which seems to work and fixed a bug in editor.py that it didn't recognize the ctrl- s / ctrl-q combinations if num lock was activated: http://paste.pocoo.org/show/84648/ If I can help you with the tiles stuff, let me know. I like its way of handling tilesets :-) Cheers, Fred On 7 Sep., 11:27, Richard Jones <[EMAIL PROTECTED]> wrote: > On Sun, 7 Sep 2008, [EMAIL PROTECTED] wrote: > > how do I get multiple map layers working? I tried to add multiple maps > > to the scrolling manager, but that does not work properly (displaying > > only one layer at the moment). So, how to do it? ;-) > > You have to be careful with the z position of the maps you add, otherwise a > layer could appear behind a solid layer and not be visible. > > Richard --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
