On Sun, 7 Sep 2008, [EMAIL PROTECTED] wrote:
> thanks for the tip. I got it working finally, but noticed some strange
> bugs that occur when a map has not enough cells to fill the window
> (the tiles stuff flipped from one edge of the window into another)
Yeah, patches welcome :)
> Additionally I added a support for transparent tiles
I've checked in a different fix - I just don't add a Sprite for cells with no
tile.
> which seems to
> work and fixed a bug in editor.py that it didn't recognize the ctrl-
> s / ctrl-q combinations if num lock was activated:
Ah, thanks. BTW the following is enough:
modifier & pyglet.window.key.MOD_ACCEL
> If I can help you with the tiles stuff, let me know. I like its way of
> handling tilesets :-)
Thanks. Patches welcome :)
Richard
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