On Sun, 7 Sep 2008, [EMAIL PROTECTED] wrote:
> thanks for the tip. I got it working finally, but noticed some strange
> bugs that occur when a map has not enough cells to fill the window
> (the tiles stuff flipped from one edge of the window into another)

Yeah, patches welcome :)


> Additionally I added a support for transparent tiles

I've checked in a different fix - I just don't add a Sprite for cells with no 
tile.


> which seems to 
> work and fixed a bug in editor.py that it didn't recognize the ctrl-
> s / ctrl-q combinations if num lock was activated:

Ah, thanks. BTW the following is enough:

   modifier & pyglet.window.key.MOD_ACCEL


> If I can help you with the tiles stuff, let me know. I like its way of
> handling tilesets :-)

Thanks. Patches welcome :)


    Richard

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