On Wed, Sep 24, 2008 at 2:39 PM, Dany0 <[EMAIL PROTECTED]> wrote: > > Hello, I just wanted to say that cocos is TOO easy,
im going to take this as a compliment and say, on behalf of me and the other cocos2d developers: thank you. > just add a GUI and > make next creepy game maker. we dont really plan on making cocos UI driven, it will most likely always be code driven with some tools (like the tile editor) that you can use to make your like simpler. > To make it more advanced add: > More possiblities > Advanced effects > Internal cocos rescripting( implentation of own codes inside cocos ) > Pyglet functions inside > Internal fps accelerator functions > OpenGL short functions > And yeah, I know that cocos is mainly a 2d module, but, you MUST have > the d3d+GLmatrix functions, just must. And regarding this stuff, i agree with kao. thanks again. Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
