On Mon, Oct 13, 2008 at 5:39 PM, Richard Jones <[EMAIL PROTECTED]> wrote: > The long answer is that the lines appear because the rendering is no longer > matching opengl coordinate system 1:1 with screen pixels so opengl has to > compute a blended pixel. This blending uses a pixel from the tile (or text > glyph) texture and its adjacent pixel in the texture (or wrapping) which is > usually the wrong colour.
Actually this is the part I do understand :) What I meant is that I'm not sure wich part of the code the do_not_scale_window flag affects and what exactly is it's effects. It forbids the aplication window to be resized (like with window manager resize handles and such) or it ignores scaling applied at the cocos level? Maybe my last sentence don't even make sense, but that's just because I don't fully understand what's going on inside cocos when I change the flag. -- Kao Cardoso Félix Página pessoal: http://www.inf.ufrgs.br/~kcfelix Blog: http://kaofelix.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
