On Tue, Oct 14, 2008 at 2:33 AM, Richard Jones <[EMAIL PROTECTED]> wrote: > With do_not_scale_window=True the OpenGL viewport is set using the > [...]
Richard, many thanks for the explanation, things got a lot clearer now. Really there was a lot more going on inside than I expected. Now it kept me wondering... keeping an ortographic projection wouldn't affect the way the grid effects look like? They wouldn't look as "3D" as they look with perspective, right? So, does it means that to have proper tiles I would have to sacrifice some visual appeal on grid effects or does the grid automatically sets a perspective projection when activated? Sorry if I'm bothering you with questions, feel free to send me RTFM anytime, but sometimes a nice concise explanation can save hours of exaustive source code exploration. -- Kao Cardoso Félix Página pessoal: http://www.inf.ufrgs.br/~kcfelix Blog: http://kaofelix.blogspot.com --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
