On Tue, Oct 14, 2008 at 2:33 AM, Richard Jones <[EMAIL PROTECTED]> wrote:
> With do_not_scale_window=True the OpenGL viewport is set using the
> [...]

Richard, many thanks for the explanation, things got a lot clearer
now. Really there was a lot more going on inside than I expected.

Now it kept me wondering... keeping an ortographic projection wouldn't
affect the way the grid effects look like? They wouldn't look as "3D"
as they look with perspective, right? So, does it means that to have
proper tiles I would have to sacrifice some visual appeal on grid
effects or does the grid automatically sets a perspective projection
when activated?

Sorry if I'm bothering you with questions, feel free to send me RTFM
anytime, but sometimes a nice concise explanation can save hours of
exaustive source code exploration.

-- 
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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