On Sun, Oct 19, 2008 at 12:24 PM, Dany0 <[EMAIL PROTECTED]> wrote:
>
> Comment&rate...
> I have to choose between very fast and highly programable rabbyt and
> mid-slow but nice and easy cocos 2d...
> http://matthewmarshall.org/projects/rabbyt/

>From what I read on Rabbyt's website, it seems more like a small
library that solves a few game-related problems (sprites, animations,
collision) while cocos is more like a higher level framework with
hierarchical 2D scenes, game state management and other nice stuff
ready to use.

To me it seems that's perfectly possible to use the 2 libs together,
at least to some extent. Rabbyt's sprites, for instance, could be
easily wrapped on a CocosNode subclass, much like pyglet's sprites
are. Rabbyt collision seems to be very decoupled from the rest of the
library too, so it should be no problem at all to use. Even the anim
system (from a very superficial reading I just did on rabbyt's docs)
seems to be independent and easy to use with another libs. I'm not
sure if they would play easily along cocos actions, though.

So, it seems to me that you could easily choose to have both of the
advantages :)
If you think that you probably will write all the rest of your game in
pure python, cocos2d doesn't look like a huge overhead. It's just that
a lot of common code you probably would write anyway is already done.

-- 
Kao Cardoso Félix

Página pessoal: http://www.inf.ufrgs.br/~kcfelix
Blog: http://kaofelix.blogspot.com

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