On Sun, Oct 19, 2008 at 11:01 AM, Kao Cardoso Felix <[EMAIL PROTECTED]> wrote:
> To me it seems that's perfectly possible to use the 2 libs together,
> at least to some extent. Rabbyt's sprites, for instance, could be
> easily wrapped on a CocosNode subclass, much like pyglet's sprites
> are. Rabbyt collision seems to be very decoupled from the rest of the
> library too, so it should be no problem at all to use. Even the anim
> system (from a very superficial reading I just did on rabbyt's docs)
> seems to be independent and easy to use with another libs. I'm not
> sure if they would play easily along cocos actions, though.

We tried a best-of-both-worlds approach for our pyweek entry back in
March. I found cocos and rabbyt very nice to work with, with a little
bit of work to make them talk to each other. You can take a look at
our code: http://pyweek.org/e/binary-defense/

Note that cocos has come a long way since March, so a lot of our code
will be obsolete. At the time I avoided using cocos actions, favoring
Rabbyt's anims for the better performance, but things seem to have
improved. For my latest project, I'm trying more "pure" cocos, and so
far I'm pleased with the results.

Also, rabbyt's collision engine is wonderfully flexible, and is quite
easy to integrate, with minimal fiddling.

David

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