2008/10/19 David Eyk <[EMAIL PROTECTED]>:

> Also, rabbyt's collision engine is wonderfully flexible, and is quite
> easy to integrate, with minimal fiddling.

What do you mean with "flexible"? What of that structure liked you most?

Which features do you think that a collision engine should have?
(there was a pythonista in the last conference that wanted to work on
collision for Cocos2D)

Regards,

-- 
.    Facundo

Blog: http://www.taniquetil.com.ar/plog/
PyAr: http://www.python.org/ar/

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