2008/10/19 David Eyk <[EMAIL PROTECTED]>: > Also, rabbyt's collision engine is wonderfully flexible, and is quite > easy to integrate, with minimal fiddling.
What do you mean with "flexible"? What of that structure liked you most? Which features do you think that a collision engine should have? (there was a pythonista in the last conference that wanted to work on collision for Cocos2D) Regards, -- . Facundo Blog: http://www.taniquetil.com.ar/plog/ PyAr: http://www.python.org/ar/ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
