I've just started with cocos. I'm wondering about the relationship between the tiless editor that is being worked on (which I understand is not a tile map, but more of nodes like in braid) and the current tile map implementation. Will they remain two separate things? Why does tiless use JSON and the tile maps use XML? Any plan to integrate the two in the future?
As far as the normal tile maps, is anyone working on an editor for that? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
