I've just started with cocos. I'm wondering about the relationship
between the tiless editor that is being worked on (which I understand
is not a tile map, but more of nodes like in braid) and the current
tile map implementation.  Will they remain two separate things? Why
does tiless use JSON and the tile maps use XML? Any plan to integrate
the two in the future?

As far as the normal tile maps, is anyone working on an editor for
that?
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