Ok, I opened the test/road-map.xml and got it working (sort of).
But I think I'm missing something here... is this the editor that
allows me to create keyframe animated sprites? or I'm pointing in a
totally wrong direction?

On Apr 24, 9:49 am, rolando <[email protected]> wrote:
> Hi all,
> I'm here because I'm working with cocos2d-iphone, and somewhere in the
> group, riq talked about a sprite/tile editor that you're developing. I
> wanted to try it, so I checked out trunk from svn, and after
> installing pyglet and adding los-cocos to PYTHONPATH, I tried to run
> the editor:
>
> python editor.py
>
> getting a Usage line, claiming that I should give the editor a
> level.xml, so I did it:
>
> python editor.py level_1_1.xml
>
> and I got a "no such file" error... Creating an empty file (touch
> level_1_1.xml) does not work either...
> Do I need to start with a non-empty xml file? where can I find the
> minimum structure I need?
>

thanks!
--
rolando./


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to