Ok, I opened the test/road-map.xml and got it working (sort of). But I think I'm missing something here... is this the editor that allows me to create keyframe animated sprites? or I'm pointing in a totally wrong direction?
On Apr 24, 9:49 am, rolando <[email protected]> wrote: > Hi all, > I'm here because I'm working with cocos2d-iphone, and somewhere in the > group, riq talked about a sprite/tile editor that you're developing. I > wanted to try it, so I checked out trunk from svn, and after > installing pyglet and adding los-cocos to PYTHONPATH, I tried to run > the editor: > > python editor.py > > getting a Usage line, claiming that I should give the editor a > level.xml, so I did it: > > python editor.py level_1_1.xml > > and I got a "no such file" error... Creating an empty file (touch > level_1_1.xml) does not work either... > Do I need to start with a non-empty xml file? where can I find the > minimum structure I need? > thanks! -- rolando./ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
