:-)
my ol'papa used to say that I should look at the repository before
asking dumb questions...

I'm seeing a skeleton editor in the trunk... So I'll take a look at
the source code before doing another question.
Cheers!

On Apr 24, 10:01 am, rolando <[email protected]> wrote:
> Ok, I opened the test/road-map.xml and got it working (sort of).
> But I think I'm missing something here... is this the editor that
> allows me to create keyframe animated sprites? or I'm pointing in a
> totally wrong direction?
>
> On Apr 24, 9:49 am, rolando <[email protected]> wrote:
>
>
>
> > Hi all,
> > I'm here because I'm working with cocos2d-iphone, and somewhere in the
> > group, riq talked about a sprite/tile editor that you're developing. I
> > wanted to try it, so I checked out trunk from svn, and after
> > installing pyglet and adding los-cocos to PYTHONPATH, I tried to run
> > the editor:
>
> > python editor.py
>
> > getting a Usage line, claiming that I should give the editor a
> > level.xml, so I did it:
>
> > python editor.py level_1_1.xml
>
> > and I got a "no such file" error... Creating an empty file (touch
> > level_1_1.xml) does not work either...
> > Do I need to start with a non-empty xml file? where can I find the
> > minimum structure I need?
>
> thanks!
> --
> rolando./
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