Hi all, I'm here because I'm working with cocos2d-iphone, and somewhere in the group, riq talked about a sprite/tile editor that you're developing. I wanted to try it, so I checked out trunk from svn, and after installing pyglet and adding los-cocos to PYTHONPATH, I tried to run the editor:
python editor.py getting a Usage line, claiming that I should give the editor a level.xml, so I did it: python editor.py level_1_1.xml and I got a "no such file" error... Creating an empty file (touch level_1_1.xml) does not work either... Do I need to start with a non-empty xml file? where can I find the minimum structure I need? thanks! -- rolando./ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
