Hm, I've come to a point where I can't really add much to my project
without a working ui... I have found a project that embeds pyglet into
pygtk, but I'm not familiar enough with either of them to really
understand what's going on. As you've built your framework on pyglet,
I guess you understand at least pyglet, so could you maybe take a look
at this?

http://code.google.com/p/dodger-editor/downloads/list

On Mon, Jun 8, 2009 at 8:33 AM, Lucio Torre<[email protected]> wrote:
>
> On Mon, Jun 8, 2009 at 12:21 PM, Mathias Roth<[email protected]> wrote:
>> any tips, anything? I don't even know where to start... How do I tell cocos
>> which OpenGL context to use etc.?
>
> Start with google: pyglet + pygtk. Thats all i know :(
>
> Lucio.
>
> >
>

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