Hm, I've come to a point where I can't really add much to my project without a working ui... I have found a project that embeds pyglet into pygtk, but I'm not familiar enough with either of them to really understand what's going on. As you've built your framework on pyglet, I guess you understand at least pyglet, so could you maybe take a look at this?
http://code.google.com/p/dodger-editor/downloads/list On Mon, Jun 8, 2009 at 8:33 AM, Lucio Torre<[email protected]> wrote: > > On Mon, Jun 8, 2009 at 12:21 PM, Mathias Roth<[email protected]> wrote: >> any tips, anything? I don't even know where to start... How do I tell cocos >> which OpenGL context to use etc.? > > Start with google: pyglet + pygtk. Thats all i know :( > > Lucio. > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
