After I done this in a ParticleSystem subclass like this:

class PlayerBox(Sprite):
   # other code here..
   ...

class BoxBlur(ParticleSystem):
  img = pyglet.image.load("box.png")
  texture = img.texutre()
  #...
  def __init__(self, playerbox):
    self.playerbox= playerbox
  def update(self):
    self.position = self.playerbox.position
    #self.rotation = self.playerbox.rotation

layer = Layer()
playerbox = PlayerBox()
boxblur = BoxBlur(playerbox=playerbox)
layer.add(playerbox)
layer.add(boxblur)
...

The loaded texture turned to be upside down compared to the original.
How do i manually rotate the texture?

Note that i have tried changing the superclass's (CocosNode)  rotation
value, and all other emitted particles position, orientation and
rotation changed too.

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