sorry, in my prev response you must read 'ParticleSystem' in lieu of
'Sprite'.
The prev sugestion also remains, but also:

from the code you show,

class BoxBlur(ParticleSystem):
   def __init__(self, playerbox):
   self.playerbox= playerbox

you store the PlayerBox instance but not *add* as a child.
Supossing you did that, if you want the sprite image rotate 180 relative to
the particle system, you can

# this is in the BoxBlur class
def update(self):
   self.position = self.playerbox.position
   self.rotation = 180-self.playerbox.rotation

I followed the style from your snippet, but it looks something funny to
propagate position and rotation from child to parent; I would go the other
way

# this is in the BoxBlur class
def update(self):
     self.playerbox.position = self.position
     self.playerbox.rotation = 180-self.rotation

hth

--
claudio

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