On Wed, Jul 1, 2009 at 8:44 AM, jaber <[email protected]> wrote:
> > After I done this in a ParticleSystem subclass like this: > ... > > The loaded texture turned to be upside down compared to the original. > How do i manually rotate the texture? > > Note that i have tried changing the superclass's (CocosNode) rotation > value, and all other emitted particles position, orientation and > rotation changed too. > Yes, for Sprite, changes in .rotation aplies to both the image and the child. Why not flip the image in an external editor ? -- claudio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
