On Wed, Jul 1, 2009 at 8:44 AM, jaber <[email protected]> wrote:

>
> After I done this in a ParticleSystem subclass like this:
> ...
>
> The loaded texture turned to be upside down compared to the original.
> How do i manually rotate the texture?
>
> Note that i have tried changing the superclass's (CocosNode)  rotation
> value, and all other emitted particles position, orientation and
> rotation changed too.
>


Yes, for Sprite, changes in .rotation aplies to both the image and the
child.
Why not flip the image in an external editor ?

--
claudio

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