On Sun, Jul 12, 2009 at 11:30 PM, Mustafa<[email protected]> wrote: > > Hi, > > I am developing one game where shooter shall be stable and the object > keeps passing within the range of the shooter. My game lays out into > grid of mXn cells. >
How big is the grid? Is it small enough that you can handle it in python? Should objects be placed in one cell in the grid or have continuous values for positions? The easiest way: do you grid, do it small enough to handle it all in python code. (thats not too small) Lucio. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
