Hi there, I'm just starting out with cocos2d and have noticed something strange. When I move a sprite (or text) away from the center of the screen it appears that it is becoming blurred, almost like its out of focus.
Am I doing something wrong? See the following screenshot: http://img195.imageshack.us/img195/2963/helloworld.png And the source to generate it (using cocos2d 0.3.0) import sys import os sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..')) # import cocos class HelloWorld(cocos.layer.Layer): def __init__(self, x, y): super( HelloWorld, self ).__init__() self.hx = x self.hy = y # a cocos.text.Label is a wrapper of pyglet.text.Label # with the benefit of being a cocosnode label = cocos.text.Label('Hello, World!', font_name='Times New Roman', font_size=32, anchor_x='center', anchor_y='center') label.position = self.hx,self.hy self.add( label ) if __name__ == "__main__": # director init takes the same arguments as pyglet.window cocos.director.director.init() # We create a new layer, an instance of HelloWorld hello_layer1 = HelloWorld (320,240) hello_layer2 = HelloWorld (0,0) hello_layer3 = HelloWorld (640,480) hello_layer4 = HelloWorld (0,480) hello_layer5 = HelloWorld (640,0) # A scene that contains the layer hello_layer main_scene = cocos.scene.Scene () main_scene.add(hello_layer1) main_scene.add(hello_layer2) main_scene.add(hello_layer3) main_scene.add(hello_layer4) main_scene.add(hello_layer5) # And now, start the application, starting with main_scene cocos.director.director.run (main_scene) --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
