On Sun, Aug 2, 2009 at 8:55 AM, AndreM <[email protected]> wrote:
> > Ahah! That did the trick, thank you Chris. > > It would seem that affects the display even though I'm not scaling the > font or the window at all. Having do_not_scale=True makes everything > seem in focus! > > I was about to post here that the 'problem' is indeed with Cocos2D and > not Pyglet, because I constructed two identical examples, one drawing > the text with Pyglet and one with Cocos2D and it showed clearly that > the one rendered with Cocos gets out of focus near the edges of the > screen and not with Pyglet. > > Regards, > Andre' > > On Jul 31, 10:36 pm, Chris Laux <[email protected]> wrote: > > On Friday 31 July 2009, Andre Miller wrote: > > > > > Hi there, > > > > > I'm just starting out with cocos2d and have noticed something strange. > When > > > I move a sprite (or text) away from the center of the screen it appears > > > that it is becoming blurred, almost like its out of focus. > > > > > Am I doing something wrong? > > > > Pass do_not_scale=True to your director.init and it's all fixed. :) > > > > I don't know where I found out about this, and afaict it isn't in any of > > cocos' or pyglet's docs, but should be I think. > > > > -- > > -chris > Thats valuable info! Thanks Andre and Chris --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
