On Sun, Aug 2, 2009 at 8:55 AM, AndreM <[email protected]> wrote:

>
> Ahah! That did the trick, thank you Chris.
>
> It would seem that affects the display even though I'm not scaling the
> font or the window at all. Having do_not_scale=True makes everything
> seem in focus!
>
> I was about to post here that the 'problem' is indeed with Cocos2D and
> not Pyglet, because I constructed two identical examples, one drawing
> the text with Pyglet and one with Cocos2D and it showed clearly that
> the one rendered with Cocos gets out of focus near the edges of the
> screen and not with Pyglet.
>
> Regards,
> Andre'
>
> On Jul 31, 10:36 pm, Chris Laux <[email protected]> wrote:
> > On Friday 31 July 2009, Andre Miller wrote:
> >
> > > Hi there,
> >
> > > I'm just starting out with cocos2d and have noticed something strange.
> When
> > > I move a sprite (or text) away from the center of the screen it appears
> > > that it is becoming blurred, almost like its out of focus.
> >
> > > Am I doing something wrong?
> >
> > Pass do_not_scale=True to your director.init and it's all fixed. :)
> >
> > I don't know where I found out about this, and afaict it isn't in any of
> > cocos' or pyglet's docs, but should be I think.
> >
> > --
> > -chris
>
Thats valuable info!
Thanks Andre and Chris

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