Ahah! That did the trick, thank you Chris.

It would seem that affects the display even though I'm not scaling the
font or the window at all. Having do_not_scale=True makes everything
seem in focus!

I was about to post here that the 'problem' is indeed with Cocos2D and
not Pyglet, because I constructed two identical examples, one drawing
the text with Pyglet and one with Cocos2D and it showed clearly that
the one rendered with Cocos gets out of focus near the edges of the
screen and not with Pyglet.

Regards,
Andre'

On Jul 31, 10:36 pm, Chris Laux <[email protected]> wrote:
> On Friday 31 July 2009, Andre Miller wrote:
>
> > Hi there,
>
> > I'm just starting out with cocos2d and have noticed something strange. When
> > I move a sprite (or text) away from the center of the screen it appears
> > that it is becoming blurred, almost like its out of focus.
>
> > Am I doing something wrong?
>
> Pass do_not_scale=True to your director.init and it's all fixed. :)
>
> I don't know where I found out about this, and afaict it isn't in any of
> cocos' or pyglet's docs, but should be I think.
>
> --
> -chris
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