On Aug 1, 4:26 am, claudio canepa <[email protected]> wrote:
> On Fri, Jul 31, 2009 at 9:22 AM, jaber <[email protected]> wrote:
>
> > Help
>
> post some code
The game scrolling system is by moving and scaling the game layer (not
opengl camera as it messes with other cocos2d stuff like Menu, etc):
class Game(Layer):
is_event_handler = True
def __init__(self):
Layer.__init__(self)
self.hero = Hero()
def update(self,dt):
# move the layer based on the hero's position
def on_mouse_scroll(x,y,dx,dy):
self.scale += dy*0.25
def on_mouse_press(x,y,button,modifiers):
print x-self.x, y-self.y
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