On Sun, Aug 2, 2009 at 4:26 AM, jaber <[email protected]> wrote:
> > > > On Aug 1, 4:26 am, claudio canepa <[email protected]> wrote: > > On Fri, Jul 31, 2009 at 9:22 AM, jaber <[email protected]> wrote: > > > > > Help > > > > post some code > The game scrolling system is by moving and scaling the game layer (not > opengl camera as it messes with other cocos2d stuff like Menu, etc): > > class Game(Layer): > is_event_handler = True > def __init__(self): > Layer.__init__(self) > self.hero = Hero() > def update(self,dt): > # move the layer based on the hero's position > > def on_mouse_scroll(x,y,dx,dy): > self.scale += dy*0.25 > > def on_mouse_press(x,y,button,modifiers): > print x-self.x, y-self.y Ehh, too little code to work over it, so I modified a hud example. It assumes no rotation are applied to the game layer. Attached hud+chasecam+zoom+pick2.py By the way, I lifted the coords changes from tiless-editor ( in cocos svn branches\cocos2d-editor ) -- claudio --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
hud+chasecam+zoom+pick2.py
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