On 07/09/2009, at 4:05 PM, Alexandre wrote: > We have made a game using cocos2d for pyweek9. It's called The Lost > Feathers. You control a boy and his bird named Py. Your goal is to > recover Py's magical feathers, which were stolen by Evil Businessman. > > Here's where you can find it: http://code.google.com/p/lostfeathers/ . > Screenshots are available on the website.
That looks very cool - I'll be playing it soon! I also used cocos in my PyWeek 9 game (http://pyweek.org/e/easy/), though less than in my previous platformer (http://pyweek.org/e/ flatbot/) because this time I used SVG for pretty much everything (my levels were created in Inkscape using 7 layers) and squirtle for the SVG parsing and rendering. Cocos saved me heaps of time with its scene/ layer management and menu construction. I also used the rect module I added to cocos for my rects (bounding boxes for SVG objects) because it ROCKS (seriously, any rect implementation that doesn't implement midpoints, contains(), intersection(), etc. is just lame :) I have some vague thoughts about integrating the SVG / squirtle stuff into cocos but I'm not sure exactly how it'll work - currently I have a single Layer and manage all the SVG layers manually. It'd have been nice to be able to use the scrolling layer stuff instead of re- implementing... Richard --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
