On 07/09/2009, at 4:05 PM, Alexandre wrote:
> We have made a game using cocos2d for pyweek9. It's called The Lost
> Feathers. You control a boy and his bird named Py. Your goal is to
> recover Py's magical feathers, which were stolen by Evil Businessman.
>
> Here's where you can find it: http://code.google.com/p/lostfeathers/ .
> Screenshots are available on the website.

That looks very cool - I'll be playing it soon!

I also used cocos in my PyWeek 9 game (http://pyweek.org/e/easy/),  
though less than in my previous platformer (http://pyweek.org/e/ 
flatbot/) because this time I used SVG for pretty much everything (my  
levels were created in Inkscape using 7 layers) and squirtle for the  
SVG parsing and rendering. Cocos saved me heaps of time with its scene/ 
layer management and menu construction. I also used the rect module I  
added to cocos for my rects (bounding boxes for SVG objects) because  
it ROCKS (seriously, any rect implementation that doesn't implement  
midpoints, contains(), intersection(), etc. is just lame :)

I have some vague thoughts about integrating the SVG / squirtle stuff  
into cocos but I'm not sure exactly how it'll work - currently I have  
a single Layer and manage all the SVG layers manually. It'd have been  
nice to be able to use the scrolling layer stuff instead of re- 
implementing...


     Richard


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