Hi, here is another game done for pyweek using cocos2d. download: http://media.pyweek.org/dl/9/GasMan/gasman-1.0.tar.gz
technical details: It uses pybox2d. The integration between pybox2d and cocos2d was done with the gamelib/box2d_callbacks.py This file is heavily based on the pybox2d testbed example. But some modifications were made in the fwDebugDraw class, like adding pixel to meters ratio. If you are planning a cocos2d + box2d game, this file (box2d_callbacks.py) is good starting point. The game also uses SVG levels. The .svg files contains the physics information like: - bodies and shapes - static or dynamic shapes - shapes data: restitution, friction, density - plus sprite info so coding new levels was relatively easy. If you are interested in the details, the gamelib/svg_box2d_parser.py has the implementation. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
