I also used cocos for my pyweek entry: http://pyweek.org/e/3chidna/
It isn't very complete either, just one level and game play objectives tacked on 8 hours before the compo end because the original ideas were too much to get done. It has an interesting movement system though, basic particle effects from scratch using cocos.sprites, some good chiptunes (by Ian McKinney), and I thought my bug animation turned out pretty good. The ending is also worth completing the level for imho. Btw, what's a good way to do parallax scrolling with scrolling managers? I tried to make my background do it in the final hours but gave up. I was using two scrolling managers and setting the front one's focus to the main character and then trying to set the background one to focus 1/2 of the change of the front one by setting its focus to its fx, fy + the dx, dy of the front one's focus. But it seemed to just move the bg with the main character and was weird. But I've never done parallax before (or plain scrolling in a game for that matter), and didn't have time to debug, so any suggestions on good ways to do it would be very appreciated. Devon p.s. love the night level, Richard, even though I suck at it. On Sep 7, 1:05 am, Alexandre <[email protected]> wrote: > Hello! > > We have made a game using cocos2d for pyweek9. It's called The Lost > Feathers. You control a boy and his bird named Py. Your goal is to > recover Py's magical feathers, which were stolen by Evil Businessman. > > Here's where you can find it:http://code.google.com/p/lostfeathers/. > Screenshots are available on the website. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
