Hi,

I'm using Pyglet and Cocos2D to load an image slideshow (and animate
them) - I'm using some helper libraries  - it's fairly
straightforward, basically I'm loading up a sprite, adding some
animations, and then adding a schedule_interval to the layer to
replace the sprite.  Before I create a new sprite I've made sure that
I stop() the actions, remove() the sprite from the layer, and delete()
the sprite (and call a del of the sprite), but even with all that, the
sprite objects eem to end up being uncollectable and sticking around.
I've done some poking w/ the gc module - enough to see that their
definitely sticking around, but not enough to figure out why these are
uncollectable or what's referencing them.  Before I dug further I
thought I'd drop a line to see if anyone else has experienced this,
and potential workarounds/solutions?  Is there another way I should be
implementing what I'm trying to do?

Thanks in advance,


.l
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