Hi, I'm using Pyglet and Cocos2D to load an image slideshow (and animate them) - I'm using some helper libraries - it's fairly straightforward, basically I'm loading up a sprite, adding some animations, and then adding a schedule_interval to the layer to replace the sprite. Before I create a new sprite I've made sure that I stop() the actions, remove() the sprite from the layer, and delete() the sprite (and call a del of the sprite), but even with all that, the sprite objects eem to end up being uncollectable and sticking around. I've done some poking w/ the gc module - enough to see that their definitely sticking around, but not enough to figure out why these are uncollectable or what's referencing them. Before I dug further I thought I'd drop a line to see if anyone else has experienced this, and potential workarounds/solutions? Is there another way I should be implementing what I'm trying to do?
Thanks in advance, .l --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
