If you are already using Pyglet you may want to try out Rabbyt for
sprites.   It was developed by a friend of mine Matthew Marshall.  You
can grab it here
http://pypi.python.org/pypi/Rabbyt/0.8.3 and there is a group here
http://groups.google.com/group/rabbyt

easy_install works but it may not get you the latest revision. I've
found it trivial to use and it has some neat effects.   I just
discovered cocos and am excited to try it out. :)

On Sep 24, 7:18 pm, Richard Jones <[email protected]> wrote:
> On 23/09/2009, at 8:02 PM, lhl wrote:
>
> > I'm using Pyglet and Cocos2D to load an image slideshow (and animate
> > them) - I'm using some helper libraries  - it's fairly
> > straightforward, basically I'm loading up a sprite, adding some
> > animations, and then adding a schedule_interval to the layer to
> > replace the sprite.
>
> Are you using Cocos or pyglet sprites? I'm fairly certain there's no  
> memory leak issues with pyglet sprites.
>
>       Richard

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