If you are already using Pyglet you may want to try out Rabbyt for sprites. It was developed by a friend of mine Matthew Marshall. You can grab it here http://pypi.python.org/pypi/Rabbyt/0.8.3 and there is a group here http://groups.google.com/group/rabbyt
easy_install works but it may not get you the latest revision. I've found it trivial to use and it has some neat effects. I just discovered cocos and am excited to try it out. :) On Sep 24, 7:18 pm, Richard Jones <[email protected]> wrote: > On 23/09/2009, at 8:02 PM, lhl wrote: > > > I'm using Pyglet and Cocos2D to load an image slideshow (and animate > > them) - I'm using some helper libraries - it's fairly > > straightforward, basically I'm loading up a sprite, adding some > > animations, and then adding a schedule_interval to the layer to > > replace the sprite. > > Are you using Cocos or pyglet sprites? I'm fairly certain there's no > memory leak issues with pyglet sprites. > > Richard --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
