On 23/09/2009, at 8:02 PM, lhl wrote:
> I'm using Pyglet and Cocos2D to load an image slideshow (and animate
> them) - I'm using some helper libraries - it's fairly
> straightforward, basically I'm loading up a sprite, adding some
> animations, and then adding a schedule_interval to the layer to
> replace the sprite.
Are you using Cocos or pyglet sprites? I'm fairly certain there's no
memory leak issues with pyglet sprites.
Richard
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