On Sun, Jan 24, 2010 at 3:21 PM, Arnaud Bergeron <[email protected]>wrote:
> I know I am digging up a old thread but the patch proposed (or > something similar) has still not be applied. > Yes, patches were stacking in the issue tracker. Work to review, test and integrate patches is planned to begin near Feb 5. > > The basic problem is that if you create an initial window with an > aspect ratio of says 4:3 and the user has a 16:10 screen, all is well > is windowed mode. But as soon as you switch to fullscreen then the > drawing no longer has the proper aspect ratio and the mouse > displacement is no longer properly mapped to what is on screen. > > [director_projection.patch] is an updated patch (against current > trunk) for the display area problem. > [director_displacement.patch] is a patch to add a > get_virtual_displacement() method that does similar work than > get_virtual_coordinates() but for mouse movements. > > Arnaud > > -- > > Big thanks Arnaud (and Devon) for the patches; I can't integrate right now due to workload, but in February it will be done. If someone want to code a small interactive test for the issues (console print with instructions + expected behavoir, simple scene in the spirit of cocos test directory ), feel free to share... :) -- claudio -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
