On Sun, Jan 24, 2010 at 3:21 PM, Arnaud Bergeron <[email protected]>wrote:


> I know I am digging up a old thread but the patch proposed (or
> something similar) has still not be applied.
>

Yes, patches were stacking in the issue tracker. Work to review, test and
integrate patches is planned to begin near Feb 5.


>
> The basic problem is that if you create an initial window with an
> aspect ratio of says 4:3 and the user has a 16:10 screen, all is well
> is windowed mode.  But as soon as you switch to fullscreen then the
> drawing no longer has the proper aspect ratio and the mouse
> displacement is no longer properly mapped to what is on screen.
>
> [director_projection.patch] is an updated patch (against current
> trunk) for the display area problem.
> [director_displacement.patch] is a patch to add a
> get_virtual_displacement() method that does similar work than
> get_virtual_coordinates() but for mouse movements.
>
> Arnaud
>
> --
>
>
 Big thanks Arnaud (and Devon) for the patches; I can't integrate right now
due to workload, but in February it will be done.

If someone want to code a small interactive test for the issues (console
print with instructions + expected behavoir, simple scene in the spirit of
cocos test directory ), feel free to share... :)

--
claudio

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