Hello,

I think the patch has a small issue (it happens when I try to go
fullscreen from a 640:480 window to 1280x800 in my laptop):

I think line 25 of director_projection.patch should be:

elif (float(width)/height) < self._window_aspect:

instead of

if (float(width)/height) < self._window_aspect:

Hope this helps and thanks for this great patch.

Best regards

On 26 ene, 05:42, claudio canepa <[email protected]> wrote:
> On Sun, Jan 24, 2010 at 3:21 PM, Arnaud Bergeron <[email protected]>wrote:
>
> > I know I am digging up a old thread but the patch proposed (or
> > something similar) has still not be applied.
>
> Yes, patches were stacking in the issue tracker. Work to review, test and
> integrate patches is planned to begin near Feb 5.
>
>
>
>
>
>
>
> > The basic problem is that if you create an initial window with an
> > aspect ratio of says 4:3 and the user has a 16:10 screen, all is well
> > is windowed mode.  But as soon as you switch to fullscreen then the
> > drawing no longer has the proper aspect ratio and the mouse
> > displacement is no longer properly mapped to what is on screen.
>
> > [director_projection.patch] is an updated patch (against current
> > trunk) for the display area problem.
> > [director_displacement.patch] is a patch to add a
> > get_virtual_displacement() method that does similar work than
> > get_virtual_coordinates() but for mouse movements.
>
> > Arnaud
>
> > --
>
>  Big thanks Arnaud (and Devon) for the patches; I can't integrate right now
> due to workload, but in February it will be done.
>
> If someone want to code a small interactive test for the issues (console
> print with instructions + expected behavoir, simple scene in the spirit of
> cocos test directory ), feel free to share... :)
>
> --
> claudio

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