Why is SDL used anyways, wouldn't it be more rational to use avbin, since it's included in pyglet anyways?
greets Jan On Mar 29, 2010, at 11:19 PM, Richard Jones wrote: > \On Tue, Mar 30, 2010 at 12:21 AM, Martijn Faassen > <[email protected]> wrote: >> On Mar 29, 2:09 pm, Richard Jones <[email protected]> wrote: >>> People without SDL installed cannot use the latest cocos. Could >>> whoever added the new audio stuff please make it fail gracefully? >> >> I've noticed an issue with SDL as well even when it isn't installed: >> sometimes some application blocks my audio (audio on an older >> linux..), and in that case the cocos application fails to start. >> >> To compound the problem, there's also a NameError in the error >> handling: >> >> http://code.google.com/p/los-cocos/issues/detail?id=145 > > I've checked in a fix for that. > > > Richard > > -- > You received this message because you are subscribed to the Google Groups > "cocos2d discuss" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/cocos-discuss?hl=en. > -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
