Why is SDL used anyways, wouldn't it be more rational to use avbin, since it's 
included in pyglet anyways?

greets Jan


On Mar 29, 2010, at 11:19 PM, Richard Jones wrote:

> \On Tue, Mar 30, 2010 at 12:21 AM, Martijn Faassen
> <[email protected]> wrote:
>> On Mar 29, 2:09 pm, Richard Jones <[email protected]> wrote:
>>> People without SDL installed cannot use the latest cocos. Could
>>> whoever added the new audio stuff please make it fail gracefully?
>> 
>> I've noticed an issue with SDL as well even when it isn't installed:
>> sometimes some application blocks my audio (audio on an older
>> linux..), and in that case the cocos application fails to start.
>> 
>> To compound the problem, there's also a NameError in the error
>> handling:
>> 
>>  http://code.google.com/p/los-cocos/issues/detail?id=145
> 
> I've checked in a fix for that.
> 
> 
>      Richard
> 
> -- 
> You received this message because you are subscribed to the Google Groups 
> "cocos2d discuss" group.
> To post to this group, send email to [email protected].
> To unsubscribe from this group, send email to 
> [email protected].
> For more options, visit this group at 
> http://groups.google.com/group/cocos-discuss?hl=en.
> 

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to