On Wed, Apr 7, 2010 at 11:10 PM, claudio canepa <[email protected]> wrote:
>
>
> On Wed, Apr 7, 2010 at 6:00 AM, Jan-Paul Bultmann
> <[email protected]> wrote:
>>
>> Hm sort seem to be mistaken about that, on mac os x snow leopard it seems
>> to be installed with easy install pyglet, but it might been installed by
>> miself in a long night I forgot:D.
>> But still avbin seems to be a very lightweight lib while sdl is a monster
>> of it's own, if we choose to not use sdl for graphics why use it only for
>> audio,
>> I am glad cocos is not pygame and I hope it stays that way ;)
>>
>> Just ma 2 cents.
>>
>> Greets jan
>
> As I understand it, some linux people were having problems with the avbin
> audio, hence they pushed for a SDL backend.
> I see no problem if allowing legacy compatibility.

Just to clarify: avbin is just a codec library. It relies on pyglet's
interface to the OS audio systems, which has issues sometimes.


     Richard

-- 
You received this message because you are subscribed to the Google Groups 
"cocos2d discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/cocos-discuss?hl=en.

Reply via email to