avbin is indeed included in the Windows and Mac binary installs for
pyglet, check the webpage:
http://www.pyglet.org/download.html

I'm also in favor of having multiple backends for the cases where
avbin doesn't work.

On 7 abr, 21:40, Richard Jones <[email protected]> wrote:
> On Wed, Apr 7, 2010 at 11:10 PM, claudio canepa <[email protected]> wrote:
>
> > On Wed, Apr 7, 2010 at 6:00 AM, Jan-Paul Bultmann
> > <[email protected]> wrote:
>
> >> Hm sort seem to be mistaken about that, on mac os x snow leopard it seems
> >> to be installed with easy install pyglet, but it might been installed by
> >> miself in a long night I forgot:D.
> >> But still avbin seems to be a very lightweight lib while sdl is a monster
> >> of it's own, if we choose to not use sdl for graphics why use it only for
> >> audio,
> >> I am glad cocos is not pygame and I hope it stays that way ;)
>
> >> Just ma 2 cents.
>
> >> Greets jan
>
> > As I understand it, some linux people were having problems with the avbin
> > audio, hence they pushed for a SDL backend.
> > I see no problem if allowing legacy compatibility.
>
> Just to clarify: avbin is just a codec library. It relies on pyglet's
> interface to the OS audio systems, which has issues sometimes.
>
>      Richard

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