avbin is indeed included in the Windows and Mac binary installs for pyglet, check the webpage: http://www.pyglet.org/download.html
I'm also in favor of having multiple backends for the cases where avbin doesn't work. On 7 abr, 21:40, Richard Jones <[email protected]> wrote: > On Wed, Apr 7, 2010 at 11:10 PM, claudio canepa <[email protected]> wrote: > > > On Wed, Apr 7, 2010 at 6:00 AM, Jan-Paul Bultmann > > <[email protected]> wrote: > > >> Hm sort seem to be mistaken about that, on mac os x snow leopard it seems > >> to be installed with easy install pyglet, but it might been installed by > >> miself in a long night I forgot:D. > >> But still avbin seems to be a very lightweight lib while sdl is a monster > >> of it's own, if we choose to not use sdl for graphics why use it only for > >> audio, > >> I am glad cocos is not pygame and I hope it stays that way ;) > > >> Just ma 2 cents. > > >> Greets jan > > > As I understand it, some linux people were having problems with the avbin > > audio, hence they pushed for a SDL backend. > > I see no problem if allowing legacy compatibility. > > Just to clarify: avbin is just a codec library. It relies on pyglet's > interface to the OS audio systems, which has issues sometimes. > > Richard -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
