Messages by Date
-
2012/09/20
Re: Erratic TMX Loading based on Platform
Nitneroc
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2012/09/20
python3 support
Nitneroc
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2012/08/31
Re: OpenGL Warning
jdl
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2012/08/25
Re: CocosNode.remove() performances
Nitneroc
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2012/08/25
CocosNode.remove() performances
Nitneroc
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2012/08/19
Re: Cut a Sprite
Nitneroc
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2012/08/18
Re: Cut a Sprite
claudio canepa
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2012/08/18
Re: Cut a Sprite
claudio canepa
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2012/08/18
Re: Cut a Sprite
Nitneroc
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2012/08/18
Cut a Sprite
Nitneroc
-
2012/08/17
Re: pyglet.input.Joystick and cocos events
alex23
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2012/08/17
Re: pyglet.input.Joystick and cocos events
claudio canepa
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2012/08/17
pyglet.input.Joystick and cocos events
alex23
-
2012/08/13
Re: released cocos 0.5.5
Nitneroc
-
2012/08/13
Re: released cocos 0.5.5
Facundo Batista
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2012/08/13
Re: released cocos 0.5.5
Sébastien Volle
-
2012/08/12
released cocos 0.5.5
claudio canepa
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2012/08/11
Re: Erratic TMX Loading based on Platform
claudio canepa
-
2012/08/10
Re: Erratic TMX Loading based on Platform
claudio canepa
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2012/08/10
Re: Erratic TMX Loading based on Platform
claudio canepa
-
2012/08/07
Re: Using TMX loading in cocos.tiles (SVN Trunk)
Balajee R.C
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2012/08/07
Re: CocosNode.get_children() order
Nitneroc
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2012/08/06
Re: CocosNode.get_children() order
claudio canepa
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2012/08/06
CocosNode.get_children() order
Nitneroc
-
2012/08/01
Re: Using TMX loading in cocos.tiles (SVN Trunk)
claudio canepa
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2012/08/01
Re: Collision Error
Balajee R.C
-
2012/08/01
Using TMX loading in cocos.tiles (SVN Trunk)
Balajee R.C
-
2012/08/01
Re: Draw a lifebar
Nitneroc
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2012/08/01
Re: Draw a lifebar
claudio canepa
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2012/08/01
Re: Draw a lifebar
Nitneroc
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2012/08/01
Re: Collision Error
claudio canepa
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2012/08/01
Collision Error
Balajee R.C
-
2012/08/01
Re: Long pause on start-up
Nitneroc
-
2012/07/31
Re: Long pause on start-up
claudio canepa
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2012/07/31
Re: Long pause on start-up
Nitneroc
-
2012/07/31
Re: Long pause on start-up
Nitneroc
-
2012/07/30
Re: Window focus and fps
Peter Enerccio
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2012/07/30
Re: Long pause on start-up
claudio canepa
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2012/07/30
Re: Long pause on start-up
Nitneroc
-
2012/07/30
Long pause on start-up
Nitneroc
-
2012/07/30
Re: Window focus and fps
Nitneroc
-
2012/07/30
Re: Window focus and fps
claudio canepa
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2012/07/30
Window focus and fps
Nitneroc
-
2012/07/23
Programador Golazo
Golazo
-
2012/07/15
Re: Cocos2D and basic systems...
claudio canepa
-
2012/07/15
Full TMX map format support
Hogne
-
2012/07/15
Cocos2D and basic systems...
Darkhog
-
2012/06/28
Re: Cocos2D to EXE
Jason
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2012/06/28
Re: Cocos2D to EXE
claudio canepa
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2012/06/28
Re: Cocos2D to EXE
Jason
-
2012/06/27
Re: Draw a lifebar
Nitneroc
-
2012/06/26
Re: A simple scrolling game, and some issues I'm having
Jason
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2012/06/25
Re: Draw a lifebar
Nitneroc
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2012/06/22
A simple scrolling game, and some issues I'm having
Jason
-
2012/06/18
Re: cross-file variable problems...
Donahue Trevor
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2012/06/18
Re: cross-file variable problems...
Richard Jones
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2012/06/18
Re: cross-file variable problems...
claudio canepa
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2012/06/18
cross-file variable problems...
Donahue Trevor
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2012/06/13
Re: Draw a lifebar
claudio canepa
-
2012/06/13
Re: Draw a lifebar
claudio canepa
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2012/06/12
Re: Draw a lifebar
Nitneroc
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2012/06/11
Re: [los-cocos] r1151 committed - deprecation warning related to particle systems texture, issue 168...
claudio canepa
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2012/06/07
Re: [los-cocos] r1151 committed - deprecation warning related to particle systems texture, issue 168...
claudio canepa
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2012/06/03
Re: [los-cocos] r1151 committed - deprecation warning related to particle systems texture, issue 168...
Richard Jones
-
2012/05/25
Re: Cocos2D to EXE
Peter Enerccio
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2012/05/24
Cocos2D to EXE
Jason
-
2012/05/18
Re: Scene transitions and on_enter/on_exit
Winston
-
2012/05/16
Re: Windows 8 WinRT?
claudio canepa
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2012/05/16
Re: Windows 8 WinRT?
David B
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2012/05/16
Re: Windows 8 WinRT?
claudio canepa
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2012/05/16
Windows 8 WinRT?
David B
-
2012/05/12
Re: Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
Jason
-
2012/05/12
Re: Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
Ivo F.A.C. Fokkema
-
2012/05/08
Re: Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
Jason
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2012/05/08
Re: Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
Jason
-
2012/05/06
Re: Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
Ivo F.A.C. Fokkema
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2012/05/06
Re: Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
claudio canepa
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2012/05/06
Super Rad Missle Paths, Using Bezier Action and Bezier Path, Stuck
Jason
-
2012/04/29
Re: How to know when a layer becomes visible?
claudio canepa
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2012/04/29
How to know when a layer becomes visible?
Pascal LE MERRER
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2012/04/29
Re: Anyone using director.ScreenReaderClock ?
Ivo F.A.C. Fokkema
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2012/04/26
Re: Anyone using director.ScreenReaderClock ?
Winston Wolff
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2012/04/26
Anyone using director.ScreenReaderClock ?
claudio canepa
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2012/04/24
Re: memory leak
Philippe
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2012/04/24
Re: memory leak
claudio canepa
-
2012/04/24
Re: memory leak
Philippe
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2012/04/24
Re: memory leak
claudio canepa
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2012/04/24
Re: memory leak
Philippe
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2012/04/24
Re: memory leak
claudio canepa
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2012/04/24
memory leak
Philippe
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2012/04/23
Re: platformers game class issue
claudio canepa
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2012/04/23
platformers game class issue
trevor donahue
-
2012/04/23
Re: Very, very low FPS
Xander Deseyn
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2012/04/21
Re: Very, very low FPS
claudio canepa
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2012/04/21
Re: Very, very low FPS
Xander Deseyn
-
2012/04/21
Re: Very, very low FPS
claudio canepa
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2012/04/21
Very, very low FPS
Xander Deseyn
-
2012/04/19
Re: Sprites not drawing
claudio canepa
-
2012/04/19
Re: Sprites not drawing
John
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2012/04/18
Re: Sprites not drawing
claudio canepa
-
2012/04/18
Re: Sprites not drawing
Johnstein
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2012/04/18
Re: Sprites not drawing
claudio canepa
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2012/04/18
Sprites not drawing for /samples/demo_sprites.py
Johnstein
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2012/04/18
Re: Sprites not drawing
Johnstein
-
2012/04/17
Re: batches and text
Nitneroc
-
2012/04/16
Re: position, velocity and acceleration, why are they tuples ?
claudio canepa
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2012/04/16
Re: batches and text
claudio canepa
-
2012/04/16
batches and text
Nitneroc
-
2012/04/15
Re: Draw a lifebar
Ivo F.A.C. Fokkema
-
2012/04/14
Re: position, velocity and acceleration, why are they tuples ?
Nitneroc
-
2012/04/13
Re: position, velocity and acceleration, why are they tuples ?
claudio canepa
-
2012/04/13
position, velocity and acceleration, why are they tuples ?
Nitneroc
-
2012/04/12
Re: Draw a lifebar
claudio canepa
-
2012/04/12
Re: Draw a lifebar
Ivo F.A.C. Fokkema
-
2012/04/12
Re: Change max fps
Nitneroc
-
2012/04/11
Re: Draw a lifebar
claudio canepa
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2012/04/11
Re: Change max fps
claudio canepa
-
2012/04/11
Change max fps
Nitneroc
-
2012/04/11
Re: Draw a lifebar
Ivo F.A.C. Fokkema
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2012/04/10
Re: ScenePop and SceneReplace Actions
claudio canepa
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2012/04/10
Re: Draw a lifebar
claudio canepa
-
2012/04/10
Re: Draw a lifebar
Ivo F.A.C. Fokkema
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2012/04/10
Re: Draw a lifebar
Philippe
-
2012/04/09
Re: ScenePop and SceneReplace Actions
Oninoshiko
-
2012/04/09
Re: Draw a lifebar
claudio canepa
-
2012/04/09
Re: Draw a lifebar
Pascal LE MERRER
-
2012/04/09
Re: Draw a lifebar
Philippe
-
2012/04/09
Re: ScenePop and SceneReplace Actions
claudio canepa
-
2012/04/09
Re: ScenePop and SceneReplace Actions
Oninoshiko
-
2012/04/09
Re: Draw a lifebar
claudio canepa
-
2012/04/09
Re: ScenePop and SceneReplace Actions
claudio canepa
-
2012/04/09
ScenePop and SceneReplace Actions
Oninoshiko
-
2012/04/09
Re: Draw a lifebar
Ivo F.A.C. Fokkema
-
2012/04/08
Re: Draw a lifebar
claudio canepa
-
2012/04/08
Draw a lifebar
Pascal LE MERRER
-
2012/03/15
Re: best way to replace one sprite by another, in a layer
Philippe
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2012/03/14
Re: best way to replace one sprite by another, in a layer
claudio canepa
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2012/03/14
Re: best way to replace one sprite by another, in a layer
Peter Enerccio
-
2012/03/14
best way to replace one sprite by another, in a layer
Philippe
-
2012/03/14
Re: Our latest production using cocos2d
Thoob
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2012/03/13
Re: Our latest production using cocos2d
Macarse
-
2012/03/13
Re: Our latest production using cocos2d
Sébastien Volle
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2012/03/13
Re: Our latest production using cocos2d
Macarse
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2012/03/13
Our latest production using cocos2d
Thoob
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2012/02/29
Re: cocos application design
Philippe
-
2012/02/29
Re: cocos application design
claudio canepa
-
2012/02/29
Re: cocos application design
Philippe
-
2012/02/29
Re: cocos application design
claudio canepa
-
2012/02/28
Re: cocos application design
Philippe
-
2012/02/28
Re: cocos application design
claudio canepa
-
2012/02/28
Re: cocos application design
Philippe
-
2012/02/28
Re: cocos application design
claudio canepa
-
2012/02/28
cocos application design
Philippe
-
2012/02/23
Re: Manual for linux installation, cocos for python
Philippe
-
2012/02/23
Manual for linux installation, cocos for python
prometheus
-
2012/02/23
Re: alpha sprite
Philippe
-
2012/02/23
alpha sprite
Philippe
-
2012/02/22
Python Game Programming Challenge (PyWeek) #14 is coming! [corrected dates]
Richard Jones
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2012/02/20
Python Game Programming Challenge (PyWeek) #14 is coming!
Richard Jones
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2012/02/19
OpenGL Warning
StaticExtasy
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2012/02/17
Re: white font not white
Philippe
-
2012/02/15
Re: white font not white
Richard Jones
-
2012/02/15
white font not white
Philippe
-
2012/02/15
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/14
Re: clip or mask
Philippe
-
2012/02/13
Re: clip or mask
claudio canepa
-
2012/02/13
Re: clip or mask
claudio canepa
-
2012/02/13
Re: clip or mask
Philippe
-
2012/02/12
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/12
Re: Any good guides for cocos2d?
Tim Atkinson
-
2012/02/12
Re: pyglet.event.EventDispatcher
claudio canepa
-
2012/02/12
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/12
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/11
Re: pyglet.event.EventDispatcher
claudio canepa
-
2012/02/11
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/10
Re: pyglet.event.EventDispatcher
claudio canepa
-
2012/02/10
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/09
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/09
Re: pyglet.event.EventDispatcher
claudio canepa
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2012/02/09
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/09
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/09
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/09
Re: pyglet.event.EventDispatcher
claudio canepa
-
2012/02/09
Re: pyglet.event.EventDispatcher
Philippe
-
2012/02/09
pyglet.event.EventDispatcher
Philippe
-
2012/02/08
Re: clip or mask
Philippe
-
2012/02/08
Re: clip or mask
Richard Jones
-
2012/02/08
Re: origin (0,0)
Philippe
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2012/02/08
Re: origin (0,0)
Thomas A R Woelz
-
2012/02/08
Re: clip or mask
Philippe
-
2012/02/08
origin (0,0)
Philippe
-
2012/02/07
Any good guides for cocos2d?
milleja46
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2012/02/07
clip or mask
Philippe
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2012/01/31
Re: Making a layer transparent
Facundo Batista
-
2012/01/29
Re: Making a layer transparent
claudio canepa
-
2012/01/29
Re: Making a layer transparent
Macarse
-
2012/01/29
Making a layer transparent
Facundo Batista
-
2012/01/08
Re: MyGarden farming game uses cocos2d
claudio canepa
-
2012/01/07
MyGarden farming game uses cocos2d
LimewoodGames
-
2012/01/02
new ipad game launching - looking for beta testers
nexgen studio