> > OK, that gives me just over 24 hours. I am madly writing little mini > > games in just about every style I can think to test the code out and > > make sure it's release-worthy. The number of bugs I've been finding > > has been dropping :-) > > > Richard > > Keep in mind that the timeline is for *online* update, before that I need to > build locally: > - documentation > - package > - cocos2d.org site > > So, my idea was to begin the final builds maybe two hours before, should > some problems arise. > > And, by the way, I ask all people to not change the cocos dir, except maybe > docstrings. > I can't possibly run all the tests another time (all working by r1004, for > the record) > > And if changing docstrings, render the docs and verify that the warnings / > errors count don't increase. > > There just so little time that I can't afford to uncheck tasks done. > > But it is coming well, I think. > > I will post later my working release_checklist, just for the impatient s. > > Also, the section in INSTALL for SDL audio looks as > """ > If you want to use the optional SDL audio, you will need > - in windows, the pygame package,http://www.pygame.org/download.shtml > - for other operating systems, ??? > """ > > If someone can provide something sensible for linux people, or mac post here > and I will include.
I have just downloaded the latest svn revision (1033) and only had to install pyglet to get test/test_audio_sdl_effect.py working. On Ubuntu and Debian Linux distributions, that package is called python-pyglet. I don't have pygame installed. Hope this helps, Ivo -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
