> > OK, that gives me just over 24 hours. I am madly writing little mini
> > games in just about every style I can think to test the code out and
> > make sure it's release-worthy. The number of bugs I've been finding
> > has been dropping :-)
>
> >     Richard
>
> Keep in mind that the timeline is for *online* update, before that I need to
> build locally:
>  - documentation
>  - package
>  - cocos2d.org site
>
> So, my idea was to begin the final builds maybe two hours before, should
> some problems arise.
>
> And, by the way, I ask all people to not change the cocos dir, except maybe
> docstrings.
> I can't possibly run all the tests another time (all working by r1004, for
> the record)
>
> And if changing docstrings, render the docs and verify that the warnings /
> errors count don't increase.
>
> There just so little time that I can't afford to uncheck tasks done.
>
> But it is coming well, I think.
>
> I will post later my working release_checklist, just for the impatient s.
>
> Also, the section in INSTALL for SDL audio looks as
> """
> If you want to use the optional SDL audio, you will need
> - in windows, the pygame package,http://www.pygame.org/download.shtml
> - for other operating systems, ???
> """
>
> If someone can provide something sensible for linux people, or mac post here
> and I will include.

I have just downloaded the latest svn revision (1033) and only had to
install pyglet to get test/test_audio_sdl_effect.py working.
On Ubuntu and Debian Linux distributions, that package is called
python-pyglet. I don't have pygame installed.

Hope this helps,

Ivo

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