Some time ago, while writing small scenes to demo myself some cocos feature,
I noticed that simple scenes could, with a bit of tweaking, become
interesting images.

At another time I noticed how easy is to begin a small script is if you
start by copying another script, edit a little, copy and paste from
somewhere and then tweak a bit.

And, here and there I wrote code to do an effect, or some procedural
drawing, whatever, which may be in a game or not, and that it can be
interesting to see in a demo.

And, I feel the list is missing some fun.

So, I launch the Scenelet initiative:

    Make a cocos scene that shows something interesting and share.


The spirit is:
    - fun
    - relaxed
    - give gifts, receive gifts


Recommendations:
Don't set the bar too high.
If in 'normal programmer mode' the look need some polishing, or the code
could be more elegant, don't feel obliged to upgrade: it will reduce your
fun factor, or finally it will not be submitted. Make it simple: if it is
interesting without upgrades,  then it is worth to submit as it is, else, it
will be better to submit another thing.
Remember: relaxed, fun
And is perfectly fine if theres not something special in the code: some
beauty should be enough for anyone.


Any restrictions in code ?:

Don't include anything that, by license issues, cannot be included in a
game.

Don't send code that you really not want to share. If seeing your code
included in other people scenelet or game will upset you, then don't send
this code. We want to be relaxed, and we want gifts with no strings
attached.

Anything else is ok, including (but not limited to): copy-paste from your
code base, or from cookbooks or other resources in internet, from other
scenelet, from the cocos test directory


Any restrictions in time ?
No. It is open forever.


Practical details:
    - don't attach your scenelets:
          - write your code in a dir named scenelet_<whatever>
          - remember to include all the media needed !
          - pack that dir  into a <dirname>.tar.gz
          - unpack and test, should something be missing
          - upload using the page
            http://groups.google.com/group/cocos-discuss/files
            ( you must be subscribed to the list to upload )

     Why:

      dir and package conventions: make it easy to unpack scenelets in a
single local dir, and later
      know from where it come from

      tar.gz is something that any in the list can unpack, and at the moment
google.groups
      don't allow .zip downloads, something to do with malware. I tested,
and .tar.gz, .rar, and .7z
      works ok, but tar.gz is the more common, meaning less hassle for all.

     Windows users: my winzip and winrar versions seems to not do .tar.gz,
but the GNU app  7-zip
     handles that without problems. See this page for a two steps 7-zip way
to pack as tar.gz. Two clicks.

     Opera browser , at v10.6 seems most of the time hang while trying to
upload. Switching to IE8 for
     uploads was my workaround.

Parting shoots:
I ended this post with a warm feeling like 'now, it not need to happen every
day, but here and there, out of the blue sky, I (and anyone in the list)
will receive a gift'.
If you want to picture me as a little girl jumping on her toes, you are
free, even f I'm a boy.

Cheers, all

--
claudio

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