I'll have to look into that openGL error, I was doing a lot of changes a few months ago and haven't had time to touch it in a while. Feel free to use that dialog_node wrapper (or make it better) and pimp cocograph ;)
Devon On Jul 11, 10:53 pm, Richard Jones <[email protected]> wrote: > On Mon, Jul 12, 2010 at 1:37 PM, claudio canepa <[email protected]> wrote: > > If talking about gui, maybe it is worth mentioning that kytten [0] gui, > > while designed for pyglet, can be used from cocos really easy if grabbing > > dialog_node.py from the cocograph [1] project. > > Ah, cool! That dialog_node.py needs to be more prominent :-) > > Richard -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
