cool. If you want to share and its a pdf or powerpoint or something,
I'd love to see your tutorial presentation after you do it too. I have
to teach some high school students an intro to game programming week
long course in a couple weeks and I'd love to us cocos, but I'll
probably end up going xna because they're also doing some 3D modeling
in maya and the course has used xna in the past.

Devon

On Jul 8, 1:24 am, Richard Jones <[email protected]> wrote:
> Hi all,
>
> In preparation for my Intro to Game Programming tutorial at EuroPython
> on the 18th I've been putting together a quick reference for cocos2d
> and pyglet. It's two pages (two sided). The first is cocos2d and the
> second is pyglet.
>
> In this revision I've:
>
> - altered the documentation about Layer.init and Scene.init
> - added a mention of cocos2d's default auto-scaling (and when it
> should be avoided)
> - put a little more info in (more on cocosnodes)
> - added info about pyglet animations
>
> Comments and suggestions are welcome.
>
>      Richard
>
>  cocos-quickref-1.3.pdf
> 214KViewDownload

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