On Fri, Apr 15, 2011 at 10:40 PM, Enerccio <[email protected]> wrote:

> Hello.
> I have trouble with cocos.
> I am unable to get the sprite to show on the screen at all.
> The director will run, it will show empty screen, then even transition
> seems to be working (I get the pause for the duration), yet the screen
> is black (with only FPS updating).
>
> Here is my code, did I miss anything with the layer??
>
> http://paste.pound-python.org/show/5272/
>
>
>
Is hard to tell without a runable sample, I dont see how you are
initializing the cocos director, or launching the first scene, or how you
instantiate your custom scene. If you can provide a runnable sample it would
help heaps to diagnose.

Also, how you launched your app ? from an operating system console, typing
something like
$python script_name.py
?

Any traceback message in the console ?

Seems that the flow will go to the line
raw_input()

that is for console input, which generally dont mix well with windowed
aplications.
 What happens if you remove that ?

Also I noticed you dont specify z when adding the background and the sprite
to the scene. What if you specify z=0 for background and z=1 for sprite ?




> I also tried just this in the python idle:
> http://paste.pound-python.org/show/5273/
>
> Which didnt work too.
>
>
Interactive interpreters are tricky to interact with other windowed
applications, generally a fight between the repective events loop breaks
all.

If you want some interactive exploration for cocos, you can try the built in
InterpreterLayer:
start a script, give ctrl+i , this brings up a translucid layer with a
working interpreter.
you could explore:

>>>director
< cocos.director.Director object at ....> #this is the current director
instance

so
>>>director.scene
will bring the current scene, from there you can explore at will

--
claudio

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