I'm not sure if it's OK to resurrect a year old thread, but I have the same 
issue described above. 

The code I am trying to run is the sample
samples/demo_sprites.py

When it runs, I only see the text, not the sprites. I can advance the 
tests, but I don't see anything:
screenshot-> http://i.imgur.com/fS8fJ.png

When I run the samples/demo_flag3d.py program, it all works.
screenshot->http://i.imgur.com/ls8qw.png

I just updated my video card driver, radeon 9650, but I didn't see any 
difference.

the tetrico demo seems to work. I can play it, though I don't see any 
boundaries at the sides, so I'm not sure if I'm missing something there.
screenshot->http://i.imgur.com/7sMFJ.png

I downloaded cocos2d less than a week ago and I haven't changed any of the 
source code. 

Any thoughts on how to go about debugging this? 

Thank You


On Wednesday, April 20, 2011 5:35:50 AM UTC-7, Enerccio wrote:
>
> Nevermind, but thanks for the reply. 
> It was the fault of the open source radeon driver. 
> Now it work well! 
>
> On Apr 16, 5:37 am, claudio canepa <[email protected]> wrote: 
> > On Fri, Apr 15, 2011 at 10:40 PM, Enerccio <[email protected]> wrote: 
> > > Hello. 
> > > I have trouble with cocos. 
> > > I am unable to get the sprite to show on the screen at all. 
> > > The director will run, it will show empty screen, then even transition 
> > > seems to be working (I get the pause for the duration), yet the screen 
> > > is black (with only FPS updating). 
> > 
> > > Here is my code, did I miss anything with the layer?? 
> > 
> > >http://paste.pound-python.org/show/5272/ 
> > 
> > Is hard to tell without a runable sample, I dont see how you are 
> > initializing the cocos director, or launching the first scene, or how 
> you 
> > instantiate your custom scene. If you can provide a runnable sample it 
> would 
> > help heaps to diagnose. 
> > 
> > Also, how you launched your app ? from an operating system console, 
> typing 
> > something like 
> > $python script_name.py 
> > ? 
> > 
> > Any traceback message in the console ? 
> > 
> > Seems that the flow will go to the line 
> > raw_input() 
> > 
> > that is for console input, which generally dont mix well with windowed 
> > aplications. 
> >  What happens if you remove that ? 
> > 
> > Also I noticed you dont specify z when adding the background and the 
> sprite 
> > to the scene. What if you specify z=0 for background and z=1 for sprite 
> ? 
> > 
> > > I also tried just this in the python idle: 
> > >http://paste.pound-python.org/show/5273/ 
> > 
> > > Which didnt work too. 
> > 
> > Interactive interpreters are tricky to interact with other windowed 
> > applications, generally a fight between the repective events loop breaks 
> > all. 
> > 
> > If you want some interactive exploration for cocos, you can try the 
> built in 
> > InterpreterLayer: 
> > start a script, give ctrl+i , this brings up a translucid layer with a 
> > working interpreter. 
> > you could explore: 
> > 
> > >>>director 
> > 
> > < cocos.director.Director object at ....> #this is the current director 
> > instance 
> > 
> > so>>>director.scene 
> > 
> > will bring the current scene, from there you can explore at will 
> > 
> > -- 
> > claudio

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