On Thu, Apr 19, 2012 at 9:31 PM, John <[email protected]> wrote:

> Good News, I finally got pyglet (and thus, cocos2d) to work!
>
> I think in the end it really was just the Graphics Drivers update. When I
> updated them the first time, I don't think I actually uninstalled the old
> one before installing the new one, so maybe that's why it didn't work. Or
> perhaps I didn't install the latest one like I thought.
>
> After struggling with it more, I decided to start from scratch and used
> ATI's autodetect program to select the driver for me and I used that (and
> properly uninstalled the existing one, rebooting in between).  I'm on 12.3
> and all of the pyglet and cocos2d examples now work.
>
> Thanks again for the help!
>
> For Posterity and completion's sake, here's more info:
>
>
> >Just to eliminate obvious things: when you run those samples, you see
> some traceback or error message in the console window ? Sometimes it is
> easy to miss, because the pyglet window overlaps the console window ?
>
> When it was erroring, noisy.py did not produce any traceback or error
> messages in the console window.  Just a black screen with "Press space to
> add a ball, backspace to remove" at the bottom. And I could hear the beeps
> everytime the invisible balls hit the walls.
>
>
> >Could you clarify what ati hardware have you ? The mail I answered
> mentioned an ATI 9650 (which should be fairly old), but a later mail states
> 6950 ( released dec 2010 I think )
>
> 6950. Specifically:
> http://www.newegg.com/Product/Product.aspx?Item=N82E16814150524
> I don't know why I keep transposing the first two digits.
>
> Additionally, I found the following StackOverflow and pyglet issue that
> was able to help me get pyglet working on catalyst drivers 11.8 by
> replacing the v2i function calls in pyglet with v2f.
>
> http://stackoverflow.com/questions/9369357/pyglet-vertex-list-not-rendered-amd-driver
> http://code.google.com/p/pyglet/issues/detail?id=544#c3
>
> could come in handy in the future if AMD breaks the drivers again :/
>
> Thanks again. Now that I can actually play with it, cocos2d is really
> impressing me. I'm very excited to start working with it


Thanks for the update.
Have a nice cocos2d !

claudio

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