On Thu, Apr 19, 2012 at 9:31 PM, John <[email protected]> wrote: > Good News, I finally got pyglet (and thus, cocos2d) to work! > > I think in the end it really was just the Graphics Drivers update. When I > updated them the first time, I don't think I actually uninstalled the old > one before installing the new one, so maybe that's why it didn't work. Or > perhaps I didn't install the latest one like I thought. > > After struggling with it more, I decided to start from scratch and used > ATI's autodetect program to select the driver for me and I used that (and > properly uninstalled the existing one, rebooting in between). I'm on 12.3 > and all of the pyglet and cocos2d examples now work. > > Thanks again for the help! > > For Posterity and completion's sake, here's more info: > > > >Just to eliminate obvious things: when you run those samples, you see > some traceback or error message in the console window ? Sometimes it is > easy to miss, because the pyglet window overlaps the console window ? > > When it was erroring, noisy.py did not produce any traceback or error > messages in the console window. Just a black screen with "Press space to > add a ball, backspace to remove" at the bottom. And I could hear the beeps > everytime the invisible balls hit the walls. > > > >Could you clarify what ati hardware have you ? The mail I answered > mentioned an ATI 9650 (which should be fairly old), but a later mail states > 6950 ( released dec 2010 I think ) > > 6950. Specifically: > http://www.newegg.com/Product/Product.aspx?Item=N82E16814150524 > I don't know why I keep transposing the first two digits. > > Additionally, I found the following StackOverflow and pyglet issue that > was able to help me get pyglet working on catalyst drivers 11.8 by > replacing the v2i function calls in pyglet with v2f. > > http://stackoverflow.com/questions/9369357/pyglet-vertex-list-not-rendered-amd-driver > http://code.google.com/p/pyglet/issues/detail?id=544#c3 > > could come in handy in the future if AMD breaks the drivers again :/ > > Thanks again. Now that I can actually play with it, cocos2d is really > impressing me. I'm very excited to start working with it
Thanks for the update. Have a nice cocos2d ! claudio -- -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
