Hello,
I had a quick look over the way, how audio is integrated into cocos2d
applications. My impression is, that there are three different
implementation patterns available, audio via
- pyglet,
- SDL,
- pygame.

Am I right at this point?
And if yes, which one should I prefer, is there a recommended one of
these three, which i should use in my cocos2d application?

Thanks, Max

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