Hello, I had a quick look over the way, how audio is integrated into cocos2d applications. My impression is, that there are three different implementation patterns available, audio via - pyglet, - SDL, - pygame.
Am I right at this point? And if yes, which one should I prefer, is there a recommended one of these three, which i should use in my cocos2d application? Thanks, Max -- You received this message because you are subscribed to the Google Groups "cocos2d discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/cocos-discuss?hl=en.
